Map Prerequisite
Premise:
Likes of Yakuza 0, some of the collectable cards or sub-stories is determined by having either previous card collected or main/sub mission complete.
What I’m requesting is to check if the requirement is met (in this case marked as explored) then dynamically showcase the next pins in line now available.
This could either be a toggleable thing in the side panel around area of the “unfound only” button or in the overall settings panel.
Example:
“Sotenbori's Mr. Moneybags” in Sotenbori requires the main story “A Dark Escape” to be complete. Up until the user marks up that main story quest the moneybag quest is either greyscaled/opacity with ‘x’ in top right instead of tick mark like if it was explored/hidden all completely.
Reasoning:
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Comments2
Muskan Upadhyay
Jul 21
Hey there,
RE: Map Prerequisite
"What I'm requesting is to check if the requirement is met (in this case marked as explored) then dynamically showcase the next pins in line now available... This would be a majour QOL feature if trying to get everything/100% or atleast experience some feature that the map provides such as just sub-missions"
This is a genuinely well thought-out suggestion, the specific example with Yakuza 0's prerequisite chains and the exact QOL problem it solves (bouncing between panels to check pre-reqs manually) makes this easy for the team to actually evaluate rather than a vague "make it better" ask. We've made sure this reaches the team as you've detailed it.
SeanKR
Jul 20
Accidentally clicked post before finishing reasoning.
Reasoning: It’s a nuisance to try collect items or do sub-missions and have to click between the in-map panel’s pre-reqs then to go and try find the pin you originally wanted to do. This would be a majour QOL feature if trying to get everything/100% or atleast experience some feature that the map provides such as just sub-missions